GUARANTEED PAYOUT FOR ALL MATCHES!!!!!
1) All ELRSO General rules and Safety rules apply except where these course of fire rules directly override the General Rule.
2) This course of fire will be the standard for the 2020 ELRSO Unlimited Class only as well as the combined class World’s Longest Shot Challenge.
3) Any caliber of rifle up to and including .50cal can be shot at any ELRSO Unlimited event.
4) The ELRSO/Worlds Longest Shot Challenge will have 2 separate classes for awards purposes only. 338cal and below/358cal and above.
5) All calibers will shoot the same targets under the same course of fire rules lined out here.
6) If you choose to shoot a rifle under 358cal at any other ELRSO Unlimited Class match excluding WLSC, no separate awards will be given.
7) It is highly encouraged that match directors plan to start their match as early in the morning as possible especially if more than 20 shooters are registered to shoot to allow enough time for the match to be completed in the allotted time frame.
8) Upon arrival at the match at registration check in, all shooters will draw a number from a hat/bowl whatever is handy this will be written on their score sheet so they know their shooter #.
9) After all Shooters have been registered and assigned a shooter number. Targets 1-4 will be assigned their shooters. Shooter with #1 will start on target 1, shooter #2 will start on target #2, shooter #3 on target #3 and shooter #4 on target #4; shooter #5 will be the 2nd shooter on target #1 and shooter #6 will be shooter #2 on target #2, etc, etc, etc, until all shooters have been squaded accordingly.
10) Each squad of shooters will have a Range Officer (RO) that will score them on each target throughout the match. RO’s will stay with their assigned squad throughout the day moving from target to target with them.
11) It is the shooters responsibility to make sure their scores are correct and that the RO has their score sheet at the end of each target.
12) After all opening ceremonies have been completed all competitors will gather at their starting target and give their scoresheet to their RO.
13) Shooters #1-4 and their spotter will have their gear at the ready at their specific target. When all 4 competitors are at the line the command for setting up rifles will be given and the shooters will have 2 minutes to setup their equipment and prepare to fire.
14) At the end of the 2 minute prep time the call will be given to commence fire. All 4 shooters will then have 3 minutes to fire 5 shots at their respective targets.
15) Notice will be given by the time keeper when 30 seconds is left in the firing period.
16) At the end of the 3 minute firing period cease fire will be called and any shots fired after the cease fire will be counted as misses.
17) Any shots not made in the 3 minute time period will be counted as misses and no points will be awarded for those unfired rounds.
18) After the initial 2 minute prep for shooters #1-4 shooters #5-8 need to have their gear at the ready near the firing line to take theirpositions at their respective firing positions.
19) When cease fire is called after the 3 minute firing period, shooters and their spotters will have 2 minutes to remove their gear from the firing line, sign their score card with respective RO and dispute any scoreindiscretions. Indiscretions need to be immediately taken up with the match director and the RO prior to signing your score sheet and leaving the firing line.
20) The Match directors decision is the final decision in all disputed score indiscretions.
21) As soon as the line is clear in the firing positions shooters #5-8 2 minute setup period will start with the call 2 minute setup begins now. After the 2 minute setup has elapsed the 3 minute firing period will begin again for the current group of shooters. After cease fire has been called shooters and spotters will have 2 minutes clear the firing line so the next relay can prepare for setup.
22) This rotation will continue until all shooters have completed shooting at their first target.
23) A 5 minute break will take place between target rotations so that RO’s and other match personnel can have a slight break to get a drink or use the bathroom or whatever.
24) After the 5 minute break, squads will have moved for the next target location as necessary and shooters #1-4 will again take their spots at the firing line on their next respective target. Shooter #1 will now shoot target #2 shooter #2 will shoot target #3 shooter #3 will shoot target #4 and shooter#4 will shoot target #1.
25) This rotation will happen after all squad members and relays have completed their firing time frames on their respective targetsuntil all competitors have shot all 4 targets.
26) After all competitors have fired at all 4 targets in the qualification round, scores will be tallied and the top 20% or top 10 competitors (whichever is the greater number) will be selected to compete in the finals.
27) The firing order will be determined using their previous Shooter # from the registration draw.
28) The finals will be must hit to progress to the next target.
29) If shooter #1 gets up and fires 5 rounds at the first target and misses all 5 shots, he is done there and his score will be the same as it was going into the finals.
30) If shooter #2 gets up and has at least 1 hit out of 5 attempts at target 1 in the finals he will gather his gear off the line as in the qualifying round and will wait his turn in the rotation to come back to shoot target #2.
31) Only those shooters hitting target #1 in the finals will advance to target #2 of the finals and only those shooters hitting target #2 will advance to target #3 in the finals.
32) Once all 3 finals targets have been shot byeach entitled shooter, scores will be tallied and the winners determined.
33) If all shooters fail to impact a target the match will end on that target and scores will be tallied at that distance and winners determined up to that point.
34) Time limits for the finals setup and fire and tear down will be the same as the qualifying round. 2 minute setup, 3 minute firing time, and 2 minute tear down.
35) Scoring will be based on the normal scale of the ELRSO but with the exception that points will be 5,4,3,2,1 meaning 1st round impacts on targets are worth 5 points and 5thround impacts on targets are worth 1 point.
36) Scores will be tallied and winners determined by this scoring system for the match.
37) After ELRSO receives the scores from the match directors the ELRSO will add the score multipliers as used by other matches to send in to the FCSA for world ranking status.
38) The FCSA official formula for determining multipliers will be used but for ease of explanation here if a 1st, 3rd and 4th round impacts were made at a target at 2000yds then your Multiplier score would be 5x2000, 3x2000, and 2x2000 for a score of 20,000 points for that 2000yd target. This is the score that will be submitted for you to the FCSA for your world ranking to be considered into matches such as King Of 2 Miles, etc.
39) NOTE TO MATCH DIRECTORS: The World’s Longest Shot Challenge will be a 3 day event with 2 days of qualifying and 1 day of finals. Please run your matches as efficiently as possible with the layout provided. These times listed need to be strictly adhered to in order to allow the maximum number of competitors to compete in one day format matches. When looking at match competitor allowances plan 10 minutes for each shooter at each target. In figuring this its 10 minutes per shooter per target so if I have 4 targets and 12 competitors on each target it will take 8 hours to run 48 competitors through the qualifying round.
40) Example: 10 minutes x 12 shooters per target x 4 targets = 480 minutes/60 minutes= 8 hours
Changes for the 2021 Season have been italicized.
Changes for the 2020 season have been italicized.
Course of fire